DESIGN SPRINTWe conducted research with users, mined the research for insights, and used an exercise developed by Google Ventures to rapidly generate concepts. 

DESIGN SPRINT
We conducted research with users, mined the research for insights, and used an exercise developed by Google Ventures to rapidly generate concepts.
 

PROTOTYPE TESTINGWe developed our first prototype – "The Cube" – with a screen on each side to perform a distinct function. We were curious if this would have higher value than a smartphone-based solution. 

PROTOTYPE TESTING
We developed our first prototype – "The Cube" – with a screen on each side to perform a distinct function. We were curious if this would have higher value than a smartphone-based solution.
 

MODELMAKINGWe carved foam blocks in the workshop to bring the concept to higher fidelity and to improve the product based on learnings from prototyping: 1) The screen needs to be easy to see and 2) There should be visual clues that this device …

MODELMAKING
We carved foam blocks in the workshop to bring the concept to higher fidelity and to improve the product based on learnings from prototyping: 1) The screen needs to be easy to see and 2) There should be visual clues that this device is a portal to your home when you're far away.
 

EXPERIENCE DESIGNWe created final prototypes that considered texture, color, and material to augment the experience of receiving news and conversations from close friends and family. 

EXPERIENCE DESIGN
We created final prototypes that considered texture, color, and material to augment the experience of receiving news and conversations from close friends and family.
 

PRODUCT DESIGNIntroducing Koti. It has a forward tilt to encourage family members to engage with it, and is audio-based so you can cook or fold laundry while you listen to the news.

PRODUCT DESIGN
Introducing Koti. It has a forward tilt to encourage family members to engage with it, and is audio-based so you can cook or fold laundry while you listen to the news.

USER INTERFACE DESIGNWe committed to a "less is more" UI design. We decided to forgo social network integration, which would have been a distraction from connecting with your inner circle of friends and family back home.

USER INTERFACE DESIGN
We committed to a "less is more" UI design. We decided to forgo social network integration, which would have been a distraction from connecting with your inner circle of friends and family back home.

PROJECT TYPE
User Research
Experience Design

Broadcast news is floundering and younger generations no longer have TVs. Our team set out to design a news experience for 18 - 29 year olds who call somewhere else "home." We talked with immigrants and ex-pats and learned that they wanted news about 1) the personal well-being of their friends and family who are far away, and 2) local news that people back home are talking about. We developed a simple, table-top device that lets you stay connected with a private network of friends and family at home, through shared news and conversations.

ROLE
User Researcher
Project Manager
Communications Designer

COLLABORATORS
Juan Ignacio Correa
Jason Chan
Adam Piron
Sergio Suarez